Showreel 2007
Reel Breakdown:
2004/03 to 2006/06
Type of project: Feature film
Director: Luc Besson
Production: EuropaCorp – Avalanche productions – Apipoulaï Prod
Software: Buf in-house
Specific contribution: senior CG artist (assistant of the set supervisor)
Trained new team members
Calibration, rotoscoping and photo mapping from the models
Modeling, shading, mapping or rendering on the full 3d sets
Optimization for the rendering of the sets
Type of project: Feature film
Director: Luc Besson
Production: EuropaCorp – Avalanche productions – Apipoulaï Prod
Software: Buf in-house
Specific contribution: senior CG artist (assistant of the set supervisor)
Trained new team members
Calibration, rotoscoping and photo mapping from the models
Modeling, shading, mapping or rendering on the full 3d sets
Optimization for the rendering of the sets
2006/10 to 2007/03
Type of project: Feature film
Director: Sam Raimi
Production: Columbia
Software: Buf in-house
Specific contribution: CG artist
Animatic of the shot
High definition modeling of many parts of the set
Shading and mapping
Scripted animation of many parts like the floating objects and the cristalization of all the elements
Creation of the fog and the dust passes
Compositing of the “inside the body” part of the plan
Type of project: Feature film
Director: Sam Raimi
Production: Columbia
Software: Buf in-house
Specific contribution: CG artist
Animatic of the shot
High definition modeling of many parts of the set
Shading and mapping
Scripted animation of many parts like the floating objects and the cristalization of all the elements
Creation of the fog and the dust passes
Compositing of the “inside the body” part of the plan
