Showreel 2007

Reel Breakdown:

Arthur and the Invisibles

Arthur and the Invisibles
2004/03 to 2006/06
Type of project: Feature film
Director: Luc Besson
Production: EuropaCorp – Avalanche productions – Apipoulaï Prod
Software: Buf in-house
Specific contribution: senior CG artist (assistant of the set supervisor)
Trained new team members
Calibration, rotoscoping and photo mapping from the models
Modeling, shading, mapping or rendering on the full 3d sets
Optimization for the rendering of the sets

Quatar’s Legacy

Quatar's Legacy (Doha 2006)
2006/09 to 2006/12
Type of project: Commercial
Director: Joseph Kahn
Production: The Family Film
Software: Buf in-house
Specific contribution: CG artist
Tracking and rotoscoping
Modeling of buildings
Scripted animation
Modeling and rendering of the loft

Spiderman 3

Spiderman 3
2006/10 to 2007/03
Type of project: Feature film
Director: Sam Raimi
Production: Columbia
Software: Buf in-house
Specific contribution: CG artist
Animatic of the shot
High definition modeling of many parts of the set
Shading and mapping
Scripted animation of many parts like the floating objects and the cristalization of all the elements
Creation of the fog and the dust passes
Compositing of the “inside the body” part of the plan

Dante 01

Dante 01
2007/05 to 2007/07
Type of project: Feature film
Director: Marc Caro
Production: Eskwad – Wild Bunch
Software: Buf in-house
Specific contribution: senior CG artist (in charge of the “nano” sequence)
Complete creation of the shots from the animatic to the end (except lighting and rendering)